If you want to know more about me and my past experiences please don't hesitate to click on the link below for seeing my latest resume.
Here is my recent model with ZBrush. Everything is done in ZBrush and the render is also the ZBrush PBR render nad hair are made by Fibermesh.
I hope you all like it.
I have also uploaded close ups and renders with basic shader as well as anatomy of the character.
Scotland steam train was in my mind as a subject for a 3D project from a few weeks ago. Then I searched and found several amazing photos of it and the curved bridge placed in an Incredible greeny landscape in it’s way. That encouraged me to make it happens. It was a great enjoyable project because of using Houdini Lsystem and now here is the final version of it.
Products used are:
Zbrush: Ground sculpting and texturing
3ds Max: Train and bridge modeling
Houdini/Mantra: Trees and plants modeling (Lsystem), Shading, lighting and rendering
Codemasters Game – F1 2014
Modeling and texturing / 3ds Max , photoshop – Force India (Sahara)
Grid Autosport – CodeMasters Racing game
Modeling and texturing / 3ds Max , photoshop – Dallara F312 and Lola B12-60
Modeling, texturing, lighting and rendering / 3ds Max, Mentalray in Maya
Client: the controller shop website
Grid 2 – CodeMasters Racing game
Modeling and texturing / 3ds Max , photoshop – Hyundai Genesis Coupe 2013
Modeling and texturing / Maya , Photoshop
Tris: 9462 – Texture res: 1024
For a video tutorial about studio lighting
Lighting and rendering / Maya , Mental-ray
Modeling and texturing / Maya, Photoshop
For “The New Kind” Series
Modeling, shading, lighting and rendering/ Maya , Mental-ray – Photoshop
I used particle system to simulate the rain effect in this scene.
Phone Number: +1 929 353 5464